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Hard Surface Artist (Contract)

Bladework Games

RemoteUnited StatesmidContractor
Posted
1 month ago
Source
Himalayas
Field
Engineering

Skills

CommunicationUnreal Engine

Description

Bladework Games is a new game studio building a brand new living, online, IP for the PC first and cross platform future. We're creating a new take on the ARPG genre, focusing on exciting combat, multiplayer mayhem, and the creation of a truly fun gameplay experience. We're looking for a hard surface artist, who will create aesthetically pleasing character armor and weapons/items. As a Hard Surface Artist, you will be responsible for creating high-quality characters, weapons, and other related assets and in doing so, help bring our Characters and their arsenal to life. You would be a great fit if you love visceral action games and enjoy creating stylized art that stands out from the crowd. If this sounds appealing to you, we'd love to chat. Responsibilities - Create clean, stylized, precise box modeling hard surface shapes. - Very strong foundation of 3D modeling for hard surface focusing on hero props, weapons, and vehicles. - Build game-ready low-poly meshes, proper and efficient UV layouts, (LOD) assets that run smoothly in real-time engines. (Unreal focus) - Deep understanding of proper topology, baking, rig ready, game optimized meshes. - Experienced in game art asset creation tooling in a variety of software packages including Maya, Zbrush, Substance Painter, and Unreal. - Exceptional texturing and shading (PBR focus) ability. Ability to author materials from scratch in substance painter and or designer - Strong background with P4V and optimized game ready pipelines. Requirements - Highly proficient with Maya, ZBrush, and Substance Designer & Painter - 3+ years in the game industry with at least one shipped title - Strong high and low poly modeling skills, with demonstrated skill in quality baking of textures - Awareness of architecture, engineering fundamentals, PBR materials and lighting - Excellent communication skills and the ability to work collaboratively Pluses - Experience with Unreal Engine - Strong concept development skills - Knowledge of basic color theory - Understand the principles of good composition - Ability to be resourceful and come up with creative solutions Portfolio Requirements - A web portfolio that demonstrates a range of high quality 3D rendered samples and 2D texture art - Examples of lit interiors/exteriors - A range of hard surface and organic models - Samples from previous industry work Portfolio Pluses - Architectural rendering samples - Environment art concept samples - Complex material examples in Unreal Engine Originally posted on Himalayas

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