CTO & Co-Founder - Production+Publishing Platform (PC Games)
RemoteBerlin, GermanyexecutiveFull-time
- Posted
- today
- Source
- LinkedIn (remote, Europe)
- Field
- Engineering
Skills
RoadmappingUnreal EngineAzureCI/CDUnityAWSGCPMachine LearningAI
Description
About Lake System
Lake System is a game tech publisher for PC games. We’re building a Production + Publishing Platform that covers the full vertical, from the first playable to distribution:
- Build. A solo developer or a small team creates a playable, a gameplay trailer and a browser playable in about a month on our cloud platform, then submits the project to our publishing team with one click.
- Validate. We test it at our own cost with real players on TikTok and Instagram, and Steam wishlists decide whether it passes.
- Fund and publish. Only validated titles get project-based funding and are published by our in-house publishing team.
Unity comes first, followed by Unreal and Godot. We’re raising our seed round now. The founding team brings decades of experience from Ubisoft, Gunzilla, Bandai Namco, Amplifier, and a former Managing Director of Focus Entertainment advises us. What we’re missing is the person who builds the platform with us.
The role
This is a co-founder role, not a hire. You’ll own the platform’s technology end to end: architecture, the first engineering hires, and the technical roadmap from closed beta to public launch.
- Design and build the cloud platform behind all three steps: game-engine workloads on cloud VMs (GPU instances, headless builds, rendering and trailer capture), the browser-playable pipeline, and the submission flow into publishing. The platform has to scale from a handful of beta studios to thousands of teams.
- Turn our production pipeline into a multi-tenant product that thousands of teams can use at the same time, from solo developers to publishers.
- Integrate AI into the production flow, including our key bet: rigging and animating any character, non-humanoids included, from AI-generated video under the hood.
- Make the build-vs-buy calls, keep cloud costs under control, and choose the stack.
- Hire and lead the engineering team when needed.
- Sit with the founders on product decisions and in front of investors as the technical voice of the company.
What you bring
- 10+ years in software engineering, including several years in a CTO, Head of Engineering or Principal/Lead Architect role.
- Hands-on experience building platforms that scale: distributed systems, orchestration of compute-heavy workloads on cloud VMs (AWS, GCP or Azure), CI/CD, observability and cost management.
- Real experience in games, ideally on the tech or tooling side: engine pipelines, build systems, cloud rendering or streaming, LiveOps or backend platforms. Unity experience is a strong plus.
- Product thinking. You’ve shipped products people pay for and you know when to stop polishing infrastructure.
- Comfort with AI/ML in production: model integration, GPU pipelines, the trade-off between quality and cost.
- Founder mindset. You’re comfortable with ambiguity, a small team and building from zero.
- Fluent English. Based in Europe, with working hours overlapping CET.
What we offer
- A co-founder seat with significant equity (4-year vesting, 1-year cliff) in a company at the seed stage.
- A founder salary once the seed round closes.
- A greenfield build. We’re designing the platform architecture from scratch, so you won’t inherit legacy code.
- A team of industry veterans who already know publishing, production and the market from the inside.
- Berlin HQ, remote-first team across Europe.
Interested? Apply here on LinkedIn. If your background fits, we’ll set up an intro call. Come ready to tell us about the most interesting platform you’ve built and what you’d do differently today.
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