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3D Artist (5-month contract)

Blackbird Interactive

RemoteCanadaCAD 80k–90kmidContractor
Posted
today
Source
Himalayas
Field
Design

Skills

Unreal Engine

Description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres. Our studio operates as a remote-first workplace, offering flexible work arrangements. PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada. Blackbird Interactive is looking for a talented 3D Environment Artist to join our team! BBI are co-developing a third-person sci-fi action title (Unreal Engine) and are seeking a skilled 3D Environment Art generalist who can help bring a striking, cohesive universe to life. You will collaborate with a tight-knit group of highly dedicated and talented artists, designers, and developers to create best-in-class game content from interpreting concept art to delivering final in-game assets. The ideal candidate has strong 3D modeling and texturing skills and can show modular environment art pipeline experience covering structures, props and organics. While this is not a lead role, the successful candidate will be proactive, collaborative, and capable of owning significant asset responsibilities and possess the ability to translate artistic direction into polished, high-quality assets. Responsibilities - Work closely with the Project Art Director and Team Leads to execute the visual direction of a third-person sci-fi action game via a highly technical Unreal engine pipeline. - Create high-quality hardsurface assets such as props and environmental set pieces. - Produce clean, efficient models and materials suited for real-time workflows and optimized for gameplay needs. - Iterate quickly on concepts, prototypes, and final assets in collaboration with design, animation, and tech art. - Consistently deliver polished, production-ready work that enhances the overall quality bar. Requirements - 4+ years of industry experience. - Demonstrated ability to create high-quality 3D environment art assets for games. - Strong understanding of modeling, UVs, baking, and PBR texturing workflows. - Experience in modular environment art creation and execution within a game engine. - Proficiency with Substance tools (Painter and/or Designer). - Experience working in a collaborative environment with Art Directors and cross-disciplinary teams. Pluses - Sculpting skills for natural forms, organics and foliage. - Experience with Unreal Engine PCG system. - Passion for science fiction and action games. - Interest in worldbuilding, cinematics, or visual storytelling. Originally posted on Himalayas

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