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Senior Environment Artist (Stylized Games | Real-Time) Europe

Beffio

RemoteUnited StatesseniorFull Time
Posted
today
Source
Himalayas
Field
Engineering

Skills

CommunicationUnreal EngineBlender

Description

Senior Environment Artist (Stylized Games | Real-Time) Location: Remote | International Team Employment: Full-Time / Long-Term Position Overview We are looking for an experienced Senior Environment Artist with exceptional artistic taste and a passion for creating beautiful, immersive, and memorable game worlds. We believe great environments are more than collections of well-crafted assets. Every space should communicate mood, atmosphere, and purpose, guiding players naturally through environments that feel visually distinctive and alive. As part of our co-development team, you will create high-quality environments and world-building assets, working closely with Environment Leads, Art Directors, Level Designers, and Technical Artists. This is a senior, hands-on role for someone who understands the balance between artistic excellence, environmental storytelling, gameplay readability, and real-time performance. Key Responsibilities Environment Art & World Building - Create high-quality stylized environments, architectural elements, terrain, props, and environmental assets. - Translate concept art and visual references into visually compelling, production-ready environments. - Develop cohesive environments with strong composition, color, shape language, and atmospheric storytelling. - Establish visual hierarchy and environmental details that support player exploration and immersion. - Build modular asset sets and reusable environment systems that maintain consistency across locations. Real-Time Environment Production - Develop optimized environment assets from initial blockout through final in-engine implementation. - Work with materials, shaders, lighting, and set dressing to achieve the intended visual quality. - Create efficient UV layouts, textures, LODs, and modular geometry for real-time performance. - Collaborate with Level Designers to ensure environments support gameplay flow, navigation, and readability. - Identify and resolve artistic or technical issues directly in-engine. Collaboration & Quality - Work closely with Art Directors, Concept Artists, Level Designers, Lighting Artists, and Technical Artists. - Participate in environment reviews and help establish consistent quality standards. - Provide constructive feedback and support less experienced artists when needed. - Proactively identify opportunities to improve artistic workflows, asset reuse, and production efficiency. Requirements - 5+ years of professional experience as an Environment Artist in game development. - Experience contributing to commercially released game productions. - Exceptional portfolio demonstrating strong environment composition, visual storytelling, and artistic quality. - Strong proficiency in 3D modeling, UV mapping, texturing, and material creation. - Excellent understanding of shape language, color, lighting, scale, and environmental composition. - Experience creating modular environment assets and assembling complete playable scenes. - Proficiency in Blender, Maya, Substance 3D tools, or equivalent software. - Experience working with Unity3D, Unreal Engine, or comparable real-time engines. - Strong understanding of optimization, material budgets, geometry complexity, and real-time performance. - Ability to maintain visual consistency while working within technical and gameplay requirements. - Strong communication skills and fluency in English. Bonus Skills - Experience with stylized mobile game environments. - Familiarity with voxel-inspired, simplified, or highly stylized aesthetics. - Experience with procedural environment workflows, Houdini, or terrain generation. - Strong understanding of foliage, vegetation, and biome creation. - Experience with lighting, atmosphere, and shader development. - Previous experience working in a co-development environment. What We Offer - Opportunity to create memorable environments for game development and co-development projects. - High artistic ownership and meaningful influence over world-building quality. - Collaboration with experienced artists, Level Designers, and technical specialists. - Remote-friendly international working environment. - Competitive compensation and flexible contract options. - Long-term collaboration and opportunities for professional growth. - Annual Beffio team retreats and a supportive studio culture. Ready to Build Worlds Players Want to Explore? Send us your portfolio and a short introduction. We would love to see environments that demonstrate exceptional artistic taste, strong atmosphere, and a clear understanding of real-time production. Originally posted on Himalayas

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